AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in Lithuania Q4 2021
Explore the performance of the top 5 slime games on the Android platform in Lithuania during Q4 2021, including download trends, active user statistics, and revenue insights.
The fourth quarter of 2021 saw intriguing trends in the performance of the top 5 slime games on the Android platform in Lithuania. Here’s a detailed look at how these apps fared in terms of downloads, active users, and revenue.
Super Slime Simulator: DIY Art from Dramaton showed consistent weekly download numbers, peaking at 456 downloads in the first week of November. However, downloads saw a slight decline towards the end of December, reaching 308. The app also experienced steady weekly active user numbers, starting at 1.79K at the end of September and ending at 1.64K by the end of December. Revenue for this app remained minimal with a brief spike to $1 in the last week of November.
Slime Simulator Time: 3D ASMR by Questzy had a fluctuating download pattern, with numbers ranging from 147 in late September to just 26 by the end of December. Active user numbers also saw a decline, starting at 648 and dropping to 324 by the end of the quarter. Revenue for this app remained consistently at zero.
Slime Games for Teens from Kids Food Games Inc. experienced a gradual increase in downloads, peaking at 124 in the first week of December before stabilizing around 65 towards the end of the quarter. Active users showed a positive trend, increasing from 473 at the end of September to 530 by the end of December. Revenue data for this app was not available.
Slime ASMR Simulator DIY Slime by Jamcoco had minimal download numbers, with the highest being 33 in the first week of November. Active user data was sporadic, with only two recorded weeks showing 10 and 30 active users respectively. Revenue for this app also remained at zero throughout the quarter.
Makeup Slime Game! Relaxation from The Fat Unicorn had very low download numbers, with a peak of 24 in mid-October. Active users were also low, with numbers ranging from 20 to 25. Revenue data was not available for this app.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.